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What's on the worksheet
- Write the rotation matrix R_θ with exact entries for each angle.
- Zoe is animating a game sprite, a triangle pinned at the origin with its other two corners at A = (-4√(2), -2√(2)) and B = (-4√(2), 2√(2)).
- Let L be the line through the origin in the direction d = (1, -4), and let P be the projection onto L.
- Let F be the reflection of the plane across the line y = -2x.
- Turns of R³ about the coordinate axes follow the right-hand rule.
- Decide which of these matrices is a rotation, a reflection across a line, a projection onto a line, or none of these.
- Let L be a line through the origin with unit direction u, and let P be the projection onto L, so Px = (x · u)\,u.
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Finding the matrix of a transformation: the lesson ›More Chapter 3 worksheets: Matrix algebra and linear transformations
- 3.1Matrix multiplication
- 3.2Linear transformation
- 3.3Finding the matrix of a transformation
- 3.4Composing transformations as a matrix product
- 3.5The transpose and symmetric matrices
- 3.6Finding an inverse by row reducing A next to I
- 3.7Kernel
- 3.8Image
- 3.9Rank and nullity
- 3.10Coordinates in a basis and change of basis